The rules for a Combat Rentals (CR) deathmatch can vary based on the specific field, event organizer, or group playing. However, here are some common rules you might encounter in a CR deathmatch:

  1. Objective: The primary objective is to eliminate opponents by hitting them with gellets. The last remaining player or team is typically declared the winner.
  2. Elimination: Players are considered “eliminated” or “out” when they are hit by a gellet. Hits to any part of the body, including gear and clothing, generally count as eliminations.
  3. Hits: Gelblaster events rely on an honor system where players are expected to call themselves out when hit. Some games or fields may also have designated referees to observe and enforce hits.
  4. Respawns: Depending on the rules of the specific deathmatch, players may have a designated respawn point where they can re-enter the game after being eliminated. Respawn rules can vary, including timed respawns or unlimited respawns during the game.
  5. Friendly Fire: Accidental hits on teammates (friendly fire) do not count as eliminations. It’s essential for players to communicate and be aware of their surroundings.
  6. Fair Play and Sportsmanship: CR heavily relies on fair play and sportsmanship. Players are expected to follow the rules, call hits, and maintain a positive and respectful attitude towards opponents and referees.
  7. Game Duration: The deathmatch may have a set time limit, or it might continue until a specific condition (such as the elimination of all players on a team) is met.
  8. Field-Specific Rules: Different battlefields may have additional rules specific to their location or scenario.